![]() ![]() AE consumes a small, constant draw of power, so having passive power generation is useful to keep that running without having to crank up the entire thousand RF/t system just to recharge the power cell. For me, solar or other passive generation is more for maintenance power than anything. But then again, I don't play like most people play. More appropriately replacing eight tile entities with two (generating block and the core that the spreaders link to.) One tree taking the place of the eight dayblooms. Mostly though, it's the Botania equivalent of Compact Solars. Rather than just being a completely one way investment. I was thinking it decays into a random selection of leaves and some oak for the daybloom, or random leaves and spruce for the nightshade equivalent. Of course sparks don't follow these rules, and can work between any of them without restriction, but the faster pools will naturally move the mana around faster. Only the fastest pool needs the huge burst capabilities of the Gaia spreader. No, elven's can take from non passive flowers, into the Elven Pool or from the normal pool. Can't use Windmills with too long a length of tin-cables because what they produce is less than the loss from the cable. Not to mention dispensing through Sparks that much faster.Ĭost is the wrong word. Or allowing the Altar or Brewery to complete tasks faster. If the base pool takes x seconds to charge the mana tablet, the Elven takes x/.66 times as long, and the Gaia x/.33 times. Pools that can consume larger manabursts and dispense it faster. You would compare iron chests to big reactors They SHOULD break, maybe not the whole machine just vanishing, but having to refit gears, or something (I believe Asie talked about, possibly, making this a thing in Buildcraft).Īs for the pipes, that isn't a fair argument to make, as you are comparing generation methods with transportation methods. These are the creme-de-la-creme of generating flora, able to produce insane amounts of mana (if you use them correctly)Īnd as for your machine thing. ![]() They are pretty good, with a variety of ways to make mana, at different speeds/amount produced T3: The rest of the non-elven knowledge generating flora. It works, can be automated, can be used to supply mana for the rest of your time playing, but isn't the "best" way to do so. ![]() They work, but are slow, pretty crappy, and not worth the effort remaking every 3 days. Think of the generating flora like tiers. If you make huge farms, maybe the Gourmarylls. So you use the endoflame until you can get the next best flower for your needs.įor example, if you are the sort of person who goes out and kills lots of mobs, the Rosa Arcana would probably be the next stop. The endoflame, when played with only Botania, isn't hard to automate, but runs on a resource you can't get infinitely. The 100 mana (it isn't actually this amount) that the daybloom gives you is enough to get started to making an Endoflame. The intention behind the daybloom and nightshade aren't to be used as a main source of mana, they are made to be a stepping stone to get you into Botania. The DW20 pack has a lot of mods in it that can be used to "cheat" Botania by "abusing" the mechanics from one mod, to make Botania easier (1 example would be: MFR tree farm (wood)-> EnderIO/TE Furnace (charcoal)-> Hopper + Open crate -> Endoflame)Ĭlick to expand.Pretend when you place a daybloom (or any passive) down, it has the capacity to make 100 mana.Īnd, for arguments sake, an iron chestplate has (for my example) 100 durability.Įvery time your daybloom gives off 1 mana, your iron chestplate takes 1 durability of damage. Most of the non-passive's are easy to automate (and can be fun to automate) No need for massive amounts of infinite water sources (hydrogeneas) No need to have your generating flowers placed outside (dayblooms/nightshades) A massive tree farm, with loads of excess wood? Endoflames. The options are more plentiful for non-passives got a good farm? Use a gourmarylls. You don't have to wait around for your passives to generate measly amounts of mana, as the non-passives gain the mana quicker This means less room is being used for said setup You aren't using X passive flowers for every Y amount of mana, whereas X passives/Z non-passives would give you Y amount of mana It forces you to try more intricate flowers ones that require more work, but pay off with more mana ![]() The good things are, but are not limited to: ![]()
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